Portfolio

The Dark Pictures Anthology: Little Hope

QA Testing
Game Testing
Multiplayer
Mentorship
Unreal Engine 4

The second Dark Pictures game at Supermassive. Second time round I improved our multiplayer testing, trained a new tester and kept digging into the branching story.

Promotional art for the horror game Little Hope.

Company: Supermassive Games

Little Hope is the second game in The Dark Pictures Anthology: a new cast stuck in a haunted, abandoned town, with the same choice and consequence storytelling as Man of Medan. It came out on PC, Xbox One and PlayStation 4.

Having just shipped Man of Medan, I knew the tech and the tools, so this time the focus was on doing the testing better rather than learning it.

What I did

  • Updated our test cases and Confluence guides using what we’d learned on Man of Medan, especially for the two player online co-op and five player Movie Night modes.
  • Trained a new QA tester and got them up to speed on Supermassive’s games, tools and ways of working.
  • Kept testing the branching story to make sure every choice led somewhere stable and made sense.
  • Compliance testing for Sony and Microsoft.
  • Helped QA leads plan each day’s testing so we covered functionality, performance, compliance and full playthroughs.

As on Man of Medan, I logged the most bugs on the embedded test team, through a mix of systematic and exploratory testing. We were also working with an external QA partner, so a lot of the job was keeping everyone pointed at the right parts of a very big story.

Tools

Jira, Excel for test cases and checklists, Confluence, Unreal Engine 4, PlayStation 4, Xbox One, PC and Supermassive’s own debug tools.