I've loved games for as long as I can remember, and I've always been curious about how they work. That got me into QA, and I've now spent over nine years testing games at studios including T.T. Games, Supermassive Games, Creative Assembly and Unity.
Today I'm an Embedded QA Specialist - Tools at Cloud Imperium Games, working on Star Citizen and Squadron 42. I'm the main embedded QA for the Engine and Tools teams, working with the engineers to test the in-house tools, backend systems and pipelines the rest of the studio uses to build the games.
I started on the LEGO games at T.T. Games and have since tested all sorts of genres and platforms: the Alex Kidd in Miracle World DX remake, horror games like Man of Medan, and Fall Guys on mobile. Along the way I went from a tester hunting bugs to a senior tester planning QA, mentoring new testers and signing off releases on several platforms.
After years of testing other people's games, I wanted to make my own. In 2024 I co-founded Ki10 Games, where I do design and programming as well as QA.
In 2026 we released our first game, Skill Check, a daily gaming trivia game that's out now on Google Play and free to play in your browser. I did the design, programming, backend, store submission and QA. Now I'm leading design and programming on Boop n Burn, a sixteen player party brawler for PC, Switch and Xbox Series, with a demo planned for Steam Next Fest. Alongside it I'm porting KIT to Godot and finishing The One Bullet Job, a turn based heist puzzle coming soon to Android.
QA showed me what it takes for a game to be ready to ship. Making my own has shown me how much work it takes to get there.