Portfolio

Fall Guys (Mobile)

Senior QA
Mobile Testing
Unity
Live Service

Senior Mobile QA at Unity on the mobile version of Fall Guys. I ran the testing from requirements through to release sign off, on iOS and Android devices at different performance levels.

Artwork from the game Fall Guys.

Company: Unity

As a Senior Mobile QA Tester at Unity, one of the games I worked on was the mobile version of Fall Guys. I looked after the testing from start to finish: reading the requirements, planning the testing, running it, and giving the final sign off on release candidates.

The main risk: device fragmentation

Fall Guys is fast and physics based, and it has to feel fair. On mobile that’s hard, because players are on everything from new flagships to old budget phones, with different screen sizes, OS versions and performance. To cover that, I tested on four devices at different performance levels, so we could see how the game held up from the top end down to the slower phones.

What I did

  • Planned and ran the testing for each milestone, making sure coverage kept up with development.
  • Compatibility testing across four iOS and Android devices at different performance levels.
  • Wrote test cases aimed at mobile performance: memory use, battery drain and how responsive the controls felt.
  • Put together QA reports and dashboards so the wider team could see where each build stood and make go / no-go calls on release candidates.

Tools

Jira, Confluence, Azure DevOps, the Unity engine, profiling and performance tools, and four iOS and Android test devices.